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If player has lantern
User01 Offline
Member

Posts: 97
Threads: 30
Joined: Feb 2013
Reputation: 0
#1
If player has lantern

Player gets lantern on map A. In map B an entity is supposed to be active when player has the item.

My first try (I like this better cause it seems simpler)
Map B
PHP Code: (Select All)
void OnStart()
{
AddTimer("LanternChecker"0.1f"haslantern");
}

void haslantern(string &in asTimer)
{
if(
HasItem("Lantern"))
{
SetEntityActive("Entity_Name"true);
}



My second try
Map A
PHP Code: (Select All)
void OnStart()
{
SetGlobalVarInt("LanternVar"0);
SetEntityPlayerInteractCallback("Lantern""Setvar"true);
}

void Setvar(string &in asEntity)
{
    
AddGlobalVarInt("LanternVar"1);


Map B
PHP Code: (Select All)
void OnEnter()
{
if(
GetGlobalVarInt("LanternVar")==1)
SetEntityActive("Entity_Name"true);
}

But nothing changes when player has item.
08-02-2015, 02:22 PM
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Messages In This Thread
If player has lantern - by User01 - 08-02-2015, 02:22 PM
RE: If player has lantern - by Mudbill - 08-02-2015, 03:32 PM
RE: If player has lantern - by User01 - 08-02-2015, 04:03 PM



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