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Insanity sound
Slanderous Offline
Posting Freak

Posts: 1,606
Threads: 78
Joined: Dec 2012
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#15
RE: Insanity sound

Place the monster function in Void OnEnter(), so it activates every time player enters the map.
08-17-2015, 04:37 PM
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Messages In This Thread
Insanity sound - by Lars - 04-02-2015, 04:19 PM
RE: Insanity sound - by Darkfire - 04-02-2015, 05:55 PM
RE: Insanity sound - by Lars - 04-02-2015, 07:28 PM
RE: Insanity sound - by Daemian - 04-02-2015, 08:14 PM
RE: Insanity sound - by Darkfire - 04-02-2015, 10:28 PM
RE: Insanity sound - by Lars - 04-04-2015, 03:46 PM
RE: Insanity sound - by Slanderous - 04-04-2015, 04:44 PM
RE: Insanity sound - by Darkfire - 04-04-2015, 05:29 PM
RE: Insanity sound - by Lars - 04-05-2015, 02:36 PM
RE: Insanity sound - by Darkfire - 04-05-2015, 03:31 PM
RE: Insanity sound - by Lars - 08-17-2015, 01:16 PM
RE: Insanity sound - by jens - 08-17-2015, 01:52 PM
RE: Insanity sound - by Lars - 08-17-2015, 02:22 PM
RE: Insanity sound - by Lars - 08-17-2015, 04:14 PM
RE: Insanity sound - by Slanderous - 08-17-2015, 04:37 PM
RE: Insanity sound - by Lars - 08-17-2015, 04:43 PM



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