(08-25-2015, 12:15 AM)Mugbill Wrote: So the HUD breaks the immersion but the poor animations do not? You just said it doesn't need to be ultra realistic in visuals, so why does the HUD impact it so much? Unless you're making a VR game, I would feel very uncomfortable with no HUDs; no statuses or maps or information.
I always hate HUD. A very small life bar is OK, but that's it! It would be even better to move this into the inventory to give some health feedback like Penumbra and Amnesia does. I hate the item quick-bar in Risen and I also modded off the compass/mini-map. But you are right with the animations. Sorry what I said before - that was not really correct. To have realistic monster animations is very important. Here, Risen fails too. Risen is NOT a masterpiece like Gothic anymore, but still a very good game with a lot of potential for a masterpiece. But no question, the monster anims are TERRIBLE. PB did it much better 15 years ago.