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HPL Editor
CarnivorousJelly Offline
Posting Freak

Posts: 1,196
Threads: 41
Joined: Dec 2012
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#3
RE: HPL Editor

Depends what you're calling a pain in the ass about it...

Because you're right... if you're talking about the lack of coloured spec maps, various bugs and crashes, the way normals are used in-game, importing models and animations you created yourself (Traggey or Robo could give more examples for this kind of PITA).

If you're complaining because it's hard or confusing, you obviously haven't spent a ton of time working with the Level Editor. Definitely one of the most simple configurations I've seen. Comparing it to, say, UE4 would be like comparing MSPaint to Photoshop.

Personally, I like HPL2. It's like playing with lego or knex for me

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 09-24-2015, 05:51 PM by CarnivorousJelly.)
09-24-2015, 05:50 PM
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Messages In This Thread
HPL Editor - by Bixxewoschd - 09-24-2015, 03:43 PM
RE: HPL Editor - by Radiance - 09-24-2015, 05:34 PM
RE: HPL Editor - by CarnivorousJelly - 09-24-2015, 05:50 PM
RE: HPL Editor - by A.M Team - 09-24-2015, 05:53 PM
RE: HPL Editor - by FlawlessHappiness - 09-24-2015, 06:14 PM
RE: HPL Editor - by Bixxewoschd - 09-24-2015, 08:31 PM
RE: HPL Editor - by Rapture - 09-24-2015, 09:06 PM
RE: HPL Editor - by Mudbill - 09-24-2015, 09:53 PM
RE: HPL Editor - by Bixxewoschd - 09-24-2015, 10:15 PM
RE: HPL Editor - by Mudbill - 09-24-2015, 11:16 PM
RE: HPL Editor - by Patrik - 09-25-2015, 04:31 PM
RE: HPL Editor - by Filizitas - 09-25-2015, 04:36 PM



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