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Lighting & Custom Content
jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
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#5
RE: Lighting & Custom Content

Or from wiki
The normal map for the material and uses the standard format rgb = xyz and is in tangent space. Note that this needs to be converted to a format of XY only though (3dc)!

Not an artist so what it means? no clue Smile
09-25-2015, 12:16 PM
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Messages In This Thread
Lighting & Custom Content - by Tesseract - 09-24-2015, 04:36 AM
RE: Lighting & Custom Content - by Aaron - 09-25-2015, 09:14 AM
RE: Lighting & Custom Content - by Tesseract - 09-25-2015, 12:12 PM
RE: Lighting & Custom Content - by jens - 09-25-2015, 12:14 PM
RE: Lighting & Custom Content - by jens - 09-25-2015, 12:16 PM
RE: Lighting & Custom Content - by Tesseract - 09-25-2015, 12:39 PM
RE: Lighting & Custom Content - by Aaron - 09-25-2015, 12:44 PM
RE: Lighting & Custom Content - by Tesseract - 09-25-2015, 01:03 PM
RE: Lighting & Custom Content - by Patrik - 09-25-2015, 01:01 PM



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