| Radiance   Senior Member
 
 Posts: 319
 Threads: 34
 Joined: Aug 2015
 Reputation: 
5
 | 
			| RE:  SOMA Member Review Thread 
 
				From my perspective, narration and presentation is well done.Game has linear feel but loosing orientation in underwater areas and finding out what piece of puzzle you have to do, loosen up linearity.
 
 What I would like in future Frictional IP's is
 1)more environment interaction
 2)comparing to Amnesia there weren't any secret compartments as secret bookshelves in TDD.
 3)exploration doesn't give so much reward, you pretty much have to go where you need to, but gives you freedom what to read or not.
 
 I would like to find something secret along the way, uncover some mystery,secret route and maybe some usefull tool or info which will change the way you'll proceed.
 
 Considering gameplay
 For me inert and passive the gameplay is. Later in the game,when encoutering humanoid creatures, I wish Simon could have some sci-fi electric shotgun or bombs to stun them. They could spot you in office  and with their presence I couldn't explore as  I would like. Stealth and running was annoying at that times and gameplay was kinda dragged.
 
 Atmosphere
 There is excellent feel of the underwater world and relationship between Simon and Cath. I wish we could meet more characters and solve some side quests relating main theme.
 
 Underwater zeppelins
 One of my favorite scene. Frictional, could you make some level exploring and uncovering some mystery while floating inside the zeppelin?
 9/10
 
				
(This post was last modified: 09-28-2015, 05:34 PM by Radiance.)
 |  | 
	| 09-27-2015, 12:49 PM |  |