Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Alpha for meshes
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#3
RE: Alpha for meshes

Yes, as said above, just apply it through the material editor. However, remember to add the channel when you export the texture. In .tga and .dds files, you can add an alpha channel to filter the opacity. In the editor, I believe you add the Alpha blend mode (although it doesn't look to be the case in the screenshot above).

Edit: (Oh, right, yeah instead of the blend mode you can use the Alpha texture unit check box to apply it as a separate file.)

(This post was last modified: 09-27-2015, 03:17 PM by Mudbill.)
09-27-2015, 03:16 PM
Find


Messages In This Thread
Alpha for meshes - by Kaliyo - 09-27-2015, 12:42 PM
RE: Alpha for meshes - by Romulator - 09-27-2015, 01:23 PM
RE: Alpha for meshes - by Mudbill - 09-27-2015, 03:16 PM
RE: Alpha for meshes - by Kaliyo - 09-27-2015, 03:41 PM



Users browsing this thread: 1 Guest(s)