(10-02-2015, 07:59 AM)Romulator Wrote: (10-02-2015, 07:35 AM)LordDakol Wrote: (10-01-2015, 07:41 PM)Mudbill Wrote: By readables, do you mean in-game signs?
Either way, pretty much all text for the game is defined in the .lang files. If you want to create a sign, you place the text in a lang file and then reference the entry to the object in the level. If it's like HPL2, it should be easily done with a SignArea, but I don't know if those are a thing still. Haven't quite gotten to modding yet.
I'm referring to the notes and datapads that contain story bits.
I managed to get mine working. I have to figure out exactly how I did it again, but right now, I'm juggling a few projects so it may take me a moment to get around to it, but if I recall, I...
1. placed an english.lang in my mod's config folder
2. deleted everything below the <Readables> category
3. deleted everything within the <Readables> category
4. created a lang entry for my note
5. Used the readables tab in the level editor to point to my <Readables> category and entry
6. Then changed my mod's main_init to make sure it pointed to english.lang
I have probably missed a step, but it worked for me for a while, then I changed a few things and now I'm trying to fix it again.
Have an appropriate gif:
That is what I feel like right now, lol
Where do I find an english.lang? And where can I find my mod's config folder?