Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dear Frictional (some advice)
Googolplex Offline
Banned

Posts: 2,340
Threads: 246
Joined: Oct 2008
#6
RE: Dear Frictional (some advice)

(10-02-2015, 10:03 PM)caffeine4671 Wrote: Most enemies are teleported in games. The key difference here being that most of the teleportation is easily explainable story-wise. Not the case for A Machine for Pigs. Which was an unfinished and poorly written disappointment.

No! Story and atmosphere are superb in Machine for Pigs. How can you call it poorly and unfinished? Games with such high-quality design are very rare these days. Prof. Dr. Dan Pinchbeck is probably the best story writer and he absolutely knows how to make games right. OK the game could have more interactions, but the whole experience is something we should esteem. Not only playing and forget. Machine for Pigs has such a strong message that stays in mind. A shame when people don't understand it.
(This post was last modified: 10-02-2015, 10:21 PM by Googolplex.)
10-02-2015, 10:17 PM
Find


Messages In This Thread
Dear Frictional (some advice) - by soopytwist - 10-02-2015, 09:14 PM
RE: Dear Frictional (some advice) - by Googolplex - 10-02-2015, 09:27 PM
RE: Dear Frictional (some advice) - by Googolplex - 10-02-2015, 10:17 PM
RE: Dear Frictional (some advice) - by TiManGames - 10-02-2015, 10:09 PM
RE: Dear Frictional (some advice) - by Slanderous - 10-02-2015, 10:19 PM
RE: Dear Frictional (some advice) - by humanoid - 10-02-2015, 11:09 PM
RE: Dear Frictional (some advice) - by Romulator - 10-03-2015, 12:47 AM
RE: Dear Frictional (some advice) - by Romulator - 10-03-2015, 02:07 AM
RE: Dear Frictional (some advice) - by Dundle - 10-03-2015, 07:03 AM



Users browsing this thread: 6 Guest(s)