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Dear Frictional (some advice)
MsHannerBananer Offline
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Posts: 218
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Joined: Sep 2013
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#9
RE: Dear Frictional (some advice)

(10-02-2015, 09:14 PM)soopytwist Wrote: If you're going to allow players to trap a monster in a room DON'T magically teleport said monster out of it again.

This is the most sloppiest of game designs I've ever seen, a cheat and ridiculously unfair.

I'm talking about Theta of course, the Proxy that stalks you while attempting to access the elevator after running the ARK simulation.

I spent an hour figuring out how to trap the Proxy and having finally managed to trap it in the Medical Lab next door to security I felt pretty awesome having won over the damn thing. Imagine then my bewilderment when running back to the elevator there's the Proxy standing right there; followed swiftly by insta-death.

I actually rage quit in disgust. I'm not even sure if I can be bothered to load up it up again.

Here's what should happen and I really would suggest this is patched:

1. You find the chip while sneaking around to avoid the Proxy. It should NOT magically teleport behind you after you just watched it run down a corridor away from you.

2. You find the security station and update the chip, you also quickly learn this computer can lock and unlock doors.

3. You throw a fire extinguisher into the Medical Lab and sneak back to security.

4. You wait for the Proxy to enter the Medical Lab and you lock the door...

5. ...Where the proxy REMAINS.

6. You can now relax safe in the knowledge that the Proxy is locked away leaving you free to explore the other rooms you avoided while being stalked. That is until...

7. ...Heading back to the elevator you hear a crash (the Proxy just busted out!), you've got mere seconds to attach the chip, close the panel, hit the switch and dive into the elevator before it comes charging.

Sound better?

Patch this in and I won't uninstall yet another unfinished disappointment in my Steam library.

This game is by far NOT an unfinished disappointment, but I agree that where the enemy's show up can be a little jarring and annoying.

Many of the enemies roaming Pathos-II are able to open doors, did you not notice that? If you hide in a room with the door closed, especially the room the Proxy in Theta broke out of (where the tape recorder is and the medical bed covered in blood and grossness), if you play the tape or make a lot of noise, he'll come and open the door, look around and leave.

There are three kinds of enemy's. Those that teleport (bloody Proxy inside the Curie gave me a heart attack every single time!), the enemys that can't do anything except be menacing (the first enemy you encounter) and enemies that can open doors (the Proxy in Theta, and the Proxy when you have to start up the servers and talk with Wan).

He didn't exactly teleport, but yes, it seems like he goes through a cycle and then despawns and respawns in the same place if he doesn't find you.

But he can open doors. I hid inside one of the rooms and he opened the door, wandered around, and then left. He doesn't just teleport.

(This post was last modified: 10-02-2015, 10:35 PM by MsHannerBananer.)
10-02-2015, 10:35 PM
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Messages In This Thread
Dear Frictional (some advice) - by soopytwist - 10-02-2015, 09:14 PM
RE: Dear Frictional (some advice) - by Googolplex - 10-02-2015, 09:27 PM
RE: Dear Frictional (some advice) - by Googolplex - 10-02-2015, 10:17 PM
RE: Dear Frictional (some advice) - by TiManGames - 10-02-2015, 10:09 PM
RE: Dear Frictional (some advice) - by Slanderous - 10-02-2015, 10:19 PM
RE: Dear Frictional (some advice) - by MsHannerBananer - 10-02-2015, 10:35 PM
RE: Dear Frictional (some advice) - by humanoid - 10-02-2015, 11:09 PM
RE: Dear Frictional (some advice) - by Romulator - 10-03-2015, 12:47 AM
RE: Dear Frictional (some advice) - by Romulator - 10-03-2015, 02:07 AM
RE: Dear Frictional (some advice) - by Dundle - 10-03-2015, 07:03 AM



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