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SOMA Enemies (major spoilers)
GhylTarvoke Offline
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Posts: 236
Threads: 14
Joined: May 2015
Reputation: 9
#36
RE: SOMA Enemies (major spoilers)

(10-03-2015, 03:05 PM)Kein Wrote:
Quote:EDIT: The "Cthulhu-like being" that I thought was WAU was actually a crew member, Johan Ross. He's a very weird guy.
No, the Ghost is ROSS, the Cthulhu-like similar to Proxy is another "mutated" crew member, anyone figured out who btw?

By "Cthulhu-like being", I meant Ross, the ghost. He looks a bit like Cthulhu. Do you mean Yoshida, the last one? (BTW, I love how the forum's spellchecker recognizes "Cthulhu".)

(10-03-2015, 03:05 PM)Kein Wrote:
(09-29-2015, 06:23 PM)Paddy™ Wrote: Was this enemy cut from the game?

\SOMA\entities\character\flesher\patchwork_man

Spoiler below!
[Image: patchwork.jpg]

The entity has a full range of animations and appears in several map files and scripts, but I don't remember seeing him anywhere except as a corpse in Omicron. Maybe the corpse was originally supposed to spring to life, but for whatever reason it didn't make the final cut.

He's mentioned in these portions of the 03_02_omicron_inside.hps map file; maybe a scripter can understand what was supposed to happen with him:

Spoiler below!
    //--------------------------------------------
    
    bool DeadBodyMusicTrigger(const tString &in asParent, const tString &in asChild, int alState)
    {
        Map_AddTimer("DeadBodyMusic", 0.5f, "Timer_DeadBodyMusic");
        return true;
    }
    
    bool mbDeadBodyMusic = false;
    void Timer_DeadBodyMusic(const tString &in asTimer)
    {
        if(mbDeadBodyMusic==false && Entity_IsActive("patchwork_spook"))
        {
            Music_Play("01_01_dead_diver", 0.55f, false, eMusicPrio_MinorEvent);
            mbDeadBodyMusic = true;
        }
    }
        
    //--------------------------------------------

    //-------------------------------------------------------

    ////////////////////////////
    // Run when entering map
    void OnEnter()
    {
        MainMenu_SetBGPhase(eMainMenuPhase_2_4_To_3_3);
        
        //Effect_Fade_Out(0);
    //    Effect_Fade_In(5);
        BeginIntro();
        
        Entity_PlayAnimation("patchwork_spook","lying",0.0f,true);
        
        iPhysicsWorld @pWorld = cLux_GetCurrentMap().GetPhysicsWorld();
        cLux_AddDebugMessage("WorldSize: "+pWorld.GetWorldSizeMin()+ " - "+pWorld.GetWorldSizeMax());
        
        //Voice_SetSource("Catherine", "Player", 2, 20, true, 20);
    }

    //-------------------------------------------------------


He does comes to life and "works" like "infected/resurrected crying woman"

Wait, what?! This sounds awesome.
10-03-2015, 04:39 PM
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Messages In This Thread
SOMA Enemies (major spoilers) - by GhylTarvoke - 09-10-2015, 07:22 PM
RE: SOMA Enemies (major spoilers) - by Koopa Rs07 - 09-10-2015, 07:31 PM
RE: SOMA Enemies (major spoilers) - by Slanderous - 09-10-2015, 10:20 PM
RE: SOMA Enemies (major spoilers) - by Koopa Rs07 - 09-11-2015, 01:17 AM
RE: SOMA Enemies (major spoilers) - by Radiance - 09-11-2015, 11:06 AM
RE: SOMA Enemies (major spoilers) - by crc32a - 09-27-2015, 11:18 PM
RE: SOMA Enemies (major spoilers) - by Slanderous - 09-11-2015, 12:35 PM
RE: SOMA Enemies (major spoilers) - by TiManGames - 09-11-2015, 12:50 PM
RE: SOMA Enemies (major spoilers) - by MrSteve - 09-11-2015, 12:53 PM
RE: SOMA Enemies (major spoilers) - by TiManGames - 09-11-2015, 12:57 PM
RE: SOMA Enemies (major spoilers) - by Radiance - 09-11-2015, 01:25 PM
RE: SOMA Enemies (major spoilers) - by Hestia - 09-23-2015, 06:48 AM
RE: SOMA Enemies (major spoilers) - by Hestia - 09-24-2015, 02:14 PM
RE: SOMA Enemies (major spoilers) - by Kein - 09-28-2015, 12:49 PM
RE: SOMA Enemies (major spoilers) - by Kein - 10-03-2015, 03:05 PM
RE: SOMA Enemies (major spoilers) - by GhylTarvoke - 10-03-2015, 04:39 PM
RE: SOMA Enemies (major spoilers) - by Kein - 10-03-2015, 09:05 PM
RE: SOMA Enemies (major spoilers) - by Paddy™ - 10-13-2015, 08:19 AM
RE: SOMA Enemies (major spoilers) - by Kein - 10-13-2015, 07:50 PM
RE: SOMA Enemies (major spoilers) - by Queenixx - 05-24-2017, 10:23 AM
RE: SOMA Enemies (major spoilers) - by Paddy™ - 09-29-2015, 06:23 PM
RE: SOMA Enemies (major spoilers) - by TiManGames - 09-30-2015, 12:31 AM
RE: SOMA Enemies (major spoilers) - by A.M Team - 09-30-2015, 07:13 AM
RE: SOMA Enemies (major spoilers) - by kojack - 09-30-2015, 12:47 PM
RE: SOMA Enemies (major spoilers) - by humanoid - 10-02-2015, 11:19 PM
RE: SOMA Enemies (major spoilers) - by DenifClock - 09-30-2015, 07:28 PM
RE: SOMA Enemies (major spoilers) - by A.M Team - 09-30-2015, 09:00 PM
RE: SOMA Enemies (major spoilers) - by Radiance - 10-02-2015, 09:31 PM
RE: SOMA Enemies (major spoilers) - by A.M Team - 10-02-2015, 10:01 PM
RE: SOMA Enemies (major spoilers) - by Romulator - 10-03-2015, 06:02 AM
RE: SOMA Enemies (major spoilers) - by Radiance - 10-03-2015, 01:55 PM
RE: SOMA Enemies (major spoilers) - by Romulator - 10-03-2015, 01:56 PM
RE: SOMA Enemies (major spoilers) - by Kein - 10-03-2015, 09:48 PM
RE: SOMA Enemies (major spoilers) - by PathOS - 10-10-2015, 03:56 AM
RE: SOMA Enemies (major spoilers) - by Kein - 10-10-2015, 04:28 AM
RE: SOMA Enemies (major spoilers) - by kojack - 10-10-2015, 04:14 PM
RE: SOMA Enemies (major spoilers) - by kojack - 10-11-2015, 01:49 AM
RE: SOMA Enemies (major spoilers) - by Kein - 10-11-2015, 03:14 AM
RE: SOMA Enemies (major spoilers) - by kojack - 10-11-2015, 06:26 AM
RE: SOMA Enemies (major spoilers) - by Potato - 10-12-2015, 02:05 AM
RE: SOMA Enemies (major spoilers) - by kojack - 10-13-2015, 09:58 AM
RE: SOMA Enemies (major spoilers) - by gideon - 07-04-2017, 11:31 AM



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