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Texture, Model & Animation Help Music "Lower" if player enters area
FlawlessHappiness Offline
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Posts: 3,980
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Joined: Mar 2012
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#6
RE: Music "Lower" if player enters area

The last number in the AddEntityCollideCallback, int alStates.

PHP Code: (Select All)
AddEntityCollideCallback(stringasParentNamestringasChildNamestringasFunctionbool abDeleteOnCollideint alStates); 

If you set it to 0, the callback calls both when entering and when leaving the area.
PHP Code: (Select All)
AddEntityCollideCallback("Player""Area""Function"false0); 

In your function you would then do:

PHP Code: (Select All)
void Function(string &in asParentstring &in asChildint alState)
{
if(
alState == 1//If entering
{
//Do stuff if entering
}

if(
alState == -1//If leaving
{
//Do stuff if leaving the area
}


Trying is the first step to success.
(This post was last modified: 10-06-2015, 08:10 PM by FlawlessHappiness.)
10-06-2015, 08:09 PM
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RE: Music "Lower" if player enters area - by FlawlessHappiness - 10-06-2015, 08:09 PM



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