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Interaction
molivier Offline
Junior Member

Posts: 4
Threads: 1
Joined: Oct 2015
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#3
RE: Interaction

(10-07-2015, 09:28 PM)The Mug Wrote: great ideas, both seem great.

Let me join the party, this is a little simpler. At the very end when catherine shut herself off, the game should not have cut off so quickly, rather it should have lasted say 20-60 seconds longer, just so the fact that you lost catherine just like that, could sink in. It cut to credits far to quickly, which was a wasted opportunity.

This is not just something I am pulling out of my ass, because back in the abyss elevator when the power went off, and I could not unplug her, I really started to think, what? just like that? she's gone? intended or not that was a really powerful moment for my playthrough. What a relieve when I found out I could turn the power on.

Anyways I think that experience could have been brought out to more players. The depressing feeling when you realize just how easily you can lose someone, and that you have to walk on without them. a little less than a minute would have been enough for that.

Agreed.

I wanted the final moments alone in the chair held a bit longer to emphasize the isolation. It reflects the same isolation felt by anything you've left alive on the station.
10-07-2015, 09:35 PM
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Messages In This Thread
Interaction - by molivier - 10-07-2015, 09:18 PM
RE: Interaction - by WALP - 10-07-2015, 09:28 PM
RE: Interaction - by molivier - 10-07-2015, 09:35 PM
RE: Interaction - by jamman39 - 10-08-2015, 02:19 AM
RE: Interaction - by molivier - 10-13-2015, 07:44 PM



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