Lookin sweet so far.
I'd like to suggest that when you get to this point, if you could make Simon pull up the item in his hand after it has been selected in the inventory (rather than displaying an icon like in Amnesia), I think that would be much better for this game. What I'm sure most meant with Amnesia-style was the functionality, but not necessarily the design (obviously
). Also, is the sanity icon really necessary? Or should I say useful at all? Is it just there for demonstration purposes?
Of course for the time being, displaying an icon instead of the hand animation is more than acceptable, at the very least for testing. You could always make multiple iterations of the inventory with different styles and settings.