RE: Working Amnesia-Style Inventory System (In Progress)
Update for the night, I've now got tool titles and descriptions working.
(10-14-2015, 08:38 AM)Mudbill Wrote: Lookin sweet so far.
I'd like to suggest that when you get to this point, if you could make Simon pull up the item in his hand after it has been selected in the inventory (rather than displaying an icon like in Amnesia), I think that would be much better for this game. What I'm sure most meant with Amnesia-style was the functionality, but not necessarily the design (obviously ). Also, is the sanity icon really necessary? Or should I say useful at all? Is it just there for demonstration purposes?
Of course for the time being, displaying an icon instead of the hand animation is more than acceptable, at the very least for testing. You could always make multiple iterations of the inventory with different styles and settings.
Posted my update before I even saw this reply.
In the update, yeah, Simon pulls the items into his hand as they are selected in the inventory. As for the inclusion of the sanity icon, at this point it's mostly for the complete look, like how eventually I would like to add the tinderboxes and oil in as well (for SOMA, this would obviously translate to batteries and power). I've got the health working as tied to Simon's actual health, but digging through the files and effects it seems like SOMA doesn't actually really have a sanity mechanic. (People can correct me on this, but it appears like all the visual effects attributed to what one might consider sanity is either visuals tied directly to the amount of health or special effects activated by various triggers.)
And as far as the inventory system actually looking like the Amnesia inventory, I was just using that as a proof-of-concept. Once the whole thing is functionally complete, swapping out the graphics for a more SOMA-y look is easy. The batteries and power as well, I won't make it a hard-coded feature of the inventory, but rather set it able to be toggled via script - removing features is generally easier than adding them.
(This post was last modified: 10-14-2015, 12:13 PM by Abion47.)