Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Working Amnesia-Style Inventory System (In Progress)
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#12
RE: Working Amnesia-Style Inventory System (In Progress)

Excellent work once again.

(10-14-2015, 12:06 PM)Abion47 Wrote: (People can correct me on this, but it appears like all the visual effects attributed to what one might consider sanity is either visuals tied directly to the amount of health or special effects activated by various triggers.)

Yes, I'm fairly certain the glitchy effects are only caused by the presence of a monster/event, not by a value internally. Same thing with health visuals (the red/blue "3D" effect) being caused by low health rather than sanity. It would make sense that SOMA has no sanity system.

10-14-2015, 08:49 PM
Find


Messages In This Thread
RE: Working Amnesia-Style Inventory System (In Progress) - by Mudbill - 10-14-2015, 08:49 PM



Users browsing this thread: 2 Guest(s)