(10-15-2015, 03:21 PM)TheGreatCthulhu Wrote: Quote:"Yes, I'm fairly certain the glitchy effects are only caused by the presence of a monster/event [...] It would make sense that SOMA has no sanity system."
But, if someone wanted a sanity system for their mod, the engine is so customizable now that it should be, in principle, possible to make one, with custom behavior and all.
Oh for sure. I've looked at the sections of the code where that "insanity" occurs, and it is definitely possible and might not actually be all that difficult to create a sanity module. But such a project is a bit outside the scope of the inventory itself, so I'll leave that bit to the side for now.
(10-14-2015, 12:29 PM)Robosprog Wrote: This looks interesting, how did you do it?
It's created as a user module, which is the same class that all the on-screen effects and menus use.
I'd like to add a tutorial page on the wiki for creating or customizing user modules, but I don't see how to add or edit pages. (I probably don't have the permissions to do it.)