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Working Amnesia-Style Inventory System (In Progress)
Abion47 Offline
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#24
RE: Working Amnesia-Style Inventory System (In Progress)

(10-16-2015, 01:14 PM)WALP Wrote: 1. Press N for last picked(or was it read?) journal entry.

That shouldn't be too hard. The journal module already has a "last acquired" entry, so implementing this should just be listening to another key press.

(10-16-2015, 01:14 PM)WALP Wrote: 2. Support for Journal Categories. Amnesia had Notes, Diaries and mementos.
Most mods probably wont have enough entries for this to be wanted, but for those who do its convenient.

This shouldn't be difficult either, just add an extra GUI screen and tag for the journal entries.

(10-16-2015, 01:14 PM)WALP Wrote: 3. Which brings us to number 3 mementos support. They kinda only have one entry with 1 line per memento so they need a little tweaking.

I don't quite recall how the Amnesia momento system worked, so I'll have to do some research before I say if it will be a simple implementation or not. IIRC, the momentos section was basically just one-line journal entries for current objectives?



(10-16-2015, 01:48 PM)Filizitas Wrote: Would be nice to have something to actually rehear audio. Like a cassetmp3 system.

I assume you mean when you put a tape into a player it plays the audio while it records to the journal? That kind of stuff would be best left handled in the map logic. The way it would work is that when a tool (cassette) is used on the proper interface (player), it fires an event to handle the playing of the audio, while it simultaneously records the entry's text into a journal. If you want the audio to play every time the player opens that journal entry, just assign a callback function to that entry's OnRead event to play the audio.

(10-16-2015, 01:48 PM)Filizitas Wrote: And maybe for advance you could add a weight system?
And maybe a possible Areamap?

I'm not sure what you mean by these ones.



(10-16-2015, 01:50 PM)Mudbill Wrote: To modernize the system should you want to go for the old Amnesia-like journal, I'd say just make a section for Notes and Mementos. Diary is pretty redundant as a separate note section and honestly just confuses the player on where each note is placed. Unless you wanna make a modder's preference thing of what they pick, I say just kill it off, or rather don't revive the Diary section.

Better yet, how about I make it so the Journal can take multiple categories of variable names? That way the modder can decide what categories their mod needs, or if they even need categories at all.



In addition to the above possibilities, another idea I had would be to have each inventory screen include a callback as well for if the modder wants to implement their own GUI function for each screen in the inventory. That way people who just want the simple functionality can use the default setup, while people who want more control can do so without butchering the module itself. (Not that they aren't allowed to do that too, of course.)
10-16-2015, 07:21 PM
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RE: Working Amnesia-Style Inventory System (In Progress) - by Abion47 - 10-16-2015, 07:21 PM



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