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Poll: Which of these answers describes best how you felt about SOMA's monsters?
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Not scary at all and very easy to get past.
0%
0 0%
Just an annoyance.
3.93%
12 3.93%
A bit scary, but mostly annoying.
19.34%
59 19.34%
A bit scary and interesting to encounter
23.93%
73 23.93%
Very scary, but also a bit annoying
32.46%
99 32.46%
Very scary and interesting to encounter.
20.33%
62 20.33%
Total 305 vote(s) 100%
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Official Poll Regarding SOMA's Monsters
felixmole Offline
Senior Member

Posts: 482
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Joined: Dec 2012
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#77
RE: Official Poll Regarding SOMA's Monsters

I chose the best choice because I thought it wouldn't be fair to mention "annoying".

I generally liked them. The best things from Penumbra, TDD and even AMFP were mixed into this game: the warnings before encountering the monsters (flickering light, blurry screen, sounds...); prolonged encounters; monsters with completely different senses; props...

I'd say I endured 3 very tense moments: the don't-look-at-it monster on the shipwreck, although it does get a little annoying over time; the 3 proxies at Theta screaming all around when you accidentally kick a part on the ground; and the deep sea diver, the worst one - I had to stop playing the game for a day to chill out. This LP really played the part like I did, with the same feelings. Too bad it didn't end up in a chase like with all of the other enemies.

This new approach is interesting. The drawbacks are that it's a bit repetitive, though, as the essence is just to dump the player in a maze with a monster prowling around. Also, the player gets the feeling that they're relatively safe between these 3 tense moments, unlike Amnesia when you don't know what to expect around the corner... But I personally liked the sentiment of leaving a seemingly safe area to a hazardous one and the other way around. It was a nice experiment.
10-18-2015, 10:08 AM
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RE: Poll Regarding SOMA's Monsters - by Vale - 10-05-2015, 06:46 PM
RE: Official Poll Regarding SOMA's Monsters - by felixmole - 10-18-2015, 10:08 AM



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