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Monster Property Questions
Myster Stranger Offline
Junior Member

Posts: 14
Threads: 3
Joined: Oct 2015
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#3
RE: Monster Property Questions

(10-23-2015, 10:54 PM)WALP Wrote: if you can't stop the knockdown script maybe you can modify it instead(to under certain conditions not do anything or just do what you want in particular)? not sure but I think it should be accessible.

Well, one example of something I'd want to do is partial damage, creating land based enemies that would swarm the player and nip at their shins without instantly knocking them down, essentially creating a game of "the floor is lava" wherein players must use a series of tables and physics objects to bridge their way through a room. That being said, I can still create such a scenario, I just wish it allowed more room for error. I like your idea of modifying the code, but if I were to create my own alternative script folder with the modified code, how would I go about getting the game to read that script instead of the default? For instance, modifying the behavior/attack power of an infected_maintenance agent?
(This post was last modified: 10-25-2015, 05:32 AM by Myster Stranger.)
10-25-2015, 05:32 AM
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Messages In This Thread
Monster Property Questions - by Myster Stranger - 10-23-2015, 09:40 PM
RE: Monster Property Questions - by WALP - 10-23-2015, 10:54 PM
RE: Monster Property Questions - by Myster Stranger - 10-25-2015, 05:32 AM
RE: Monster Property Questions - by GhylTarvoke - 10-25-2015, 05:53 AM
RE: Monster Property Questions - by WALP - 10-27-2015, 02:53 PM
RE: Monster Property Questions - by WALP - 10-27-2015, 10:38 PM



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