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Working Amnesia-Style Inventory System (In Progress)
Abion47 Offline
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#56
RE: Working Amnesia-Style Inventory System (In Progress)

(10-26-2015, 09:07 AM)1minus1is0 Wrote: Hey, i have a suggestion:

is it possible to mess with the crosshair such that depending on what you point it at a little information window pops in? Kinda like how the terminator's vision worked?

Oddly enough, I'd wager that is entirely possible, using a custom User Module and any entity's built-in PlayerLookAtCallback capabilities. In fact, considering how the module would pretty much just be using a single GUI box and basically a couple of booleans passed in by the aforementioned callbacks, it might not even be all that difficult.
10-26-2015, 09:19 AM
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RE: Working Amnesia-Style Inventory System (In Progress) - by Abion47 - 10-26-2015, 09:19 AM



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