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Question re: Leveleditor Combinations Origin Point
1minus1is0 Offline
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#3
RE: Question re: Leveleditor Combinations Origin Point

If I knew exactly how it calculates the new origin point, assuming it is just the average of all origin points that make it up, I could figure out some kind of formula for rotating and transforming functions to get the same effect. I would love to avoid that though.
11-06-2015, 11:00 AM
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RE: Question re: Leveleditor Combinations Origin Point - by 1minus1is0 - 11-06-2015, 11:00 AM



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