(11-13-2015, 03:30 AM)FlawlessHappiness Wrote: (11-12-2015, 05:13 PM)Romulator Wrote: (11-12-2015, 02:04 PM)Amnesiaplayer Wrote: Possible for me to create some objects, and make it as an item/pickable part, WITHOUT the hand showing or any other things that hints you that that is an actual "pickable thing" ?!
I want to do some easter eggs, but if you cansee a big ass hand in the middle of the screen... it kinda is messed up...
You'd need a Full Conversion for that - and as far as I know, the trick here would be to make the pickup hand icon transparent, but that would make it transparent for every item you can pick up.
I don't know how to get rid of the blue aura hint (the faint blue outline around the object), but my best guess it is somewhere in game.cfg.
How about:
SetEntityCustomFocusCrossHair(string& asName, string& asCrossHair);
Changes the crosshair that is used when focusing an entity.
asName - internal name
asCrossHair - desired crosshair, can be: Default (uses default), Grab, Push, Ignite, Pick, LevelDoor, Ladder
And for the blue aura thing... don't make it an item. Instead make it into a normal object. Then put a script area around it. If the player then interacts with the script area add the desired item to the inventory.
Oh thanks!! does that make the "hand" invisible??
that'd be something great!!
Wait, I kinda wanna jump from a cs to a fc.
is it difficult to create a fc?!
I mean, I have over 30 maps now and some of them are too big, like 5 mb...
What do I actually have to do "exactly" to have a fc?
I really missed and dispassed a LOT of features, like Underwater effects, this etc etc...