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In need of someone with FBX to Amnesia experience.
Juras Offline
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Posts: 166
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Joined: Jul 2013
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#2
RE: In need of someone with FBX to Amnesia experience.

I tried using FBX in Maya on an animated monster a little while back, but just couldn't get it to import into HPL2 as it gave me an an invisible skeletal mesh, since it failed to include materials. So I ended up using the good old DAE lol, which actually still works perfectly, atleast when exporting from Maya 2013 or 2011 (havent tried other versions).

Unfortunetely I don't use Max so I wouldn't know much about if it works there. But considering you said that the wiki about FBX is based on Maya, the FBX should work if exported atleast from Maya, but like I said, I haven't been successfull in doing that.

This makes me wonder if the devs might have messed up something with the FBX in their latest patch (not completely sure, but I believe there was a another patch after the 1.3) for AATD?

Co-Founder & Lead Art Director of Red Line Games
3D & Environment Artist, Animator
http://jurasbatas.deviantart.com
11-25-2015, 07:32 PM
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RE: In need of someone with FBX to Amnesia experience. - by Juras - 11-25-2015, 07:32 PM



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