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In need of someone with FBX to Amnesia experience.
Traggey Offline
is mildly amused

Posts: 3,257
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Joined: Feb 2012
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#4
RE: In need of someone with FBX to Amnesia experience.

Well I can get my DAE's to import perfectly fine minus the whole scaling issue, that's what I've always done for the content I've released here on the forums. However as of right now it is litteraly impossible to export animations in DAE format from 3D's max, I and a bunch of friends did some digging into this matter a few years ago and deemed it simply wasn't doable, animations from max, will result in a crash.

That's why I need the FBX format for this project, it's what I did back when I helped out on AMFP and it worked perfectly fine, so I asumed that it would here too. However just as Juras said in his post, I am recieving nothing but an invisible wrong-scale mesh, I have not even begun rigging or animating yet as I wanted to make sure FBX works to begin with, my first worry was that there is no such thing as ''Export materials'' or whatever in the FBX exporter for max, which I thought was the reason behind my invisible mesh, but if Juras is having the same issues through Maya my best bet is that the FBX support is just legit fucked up.

Also regarding the model VIEWER, it does not load FBX at all, editor brings them in insible, and viewer crashed.
Deleting .msh file creates no differences at all as the scaling issues comes from the exported fbx file and how it is read in the engine, just for testing purposes I made sure that it works inside of both Unity and Unreal and the mesh scales perfectly fine in both engines.

I'll reach out to FG and poke them about this as it is currently blocking me from moving forward with this project.

Your responses are much appreciated as they've helped shed some light on this whole thing, I was worried that HPL was once again going to screw me over for being a max user.
(This post was last modified: 11-25-2015, 08:45 PM by Traggey.)
11-25-2015, 08:37 PM
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RE: In need of someone with FBX to Amnesia experience. - by Traggey - 11-25-2015, 08:37 PM



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