Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Using omnitool.
Hypercube Offline
Member

Posts: 124
Threads: 20
Joined: Sep 2015
Reputation: 1
#7
RE: Using omnitool.

Oh well, I think that's it though. Just add a ton of lighting effects to make my map look nice, add some decals, possibly change it to the puzzle where you use a terminal to unlock the doors instead. I originally intended this to be for testing, but I may actually release it on the workshop. Maybe instead of several threads asking different questions about this stuff, someone could make one thread that talks about the omnitool and how it works in general.
(This post was last modified: 11-26-2015, 06:20 AM by Hypercube.)
11-26-2015, 04:40 AM
Find


Messages In This Thread
Using omnitool. - by Hypercube - 11-24-2015, 11:46 PM
RE: Using omnitool. - by Romulator - 11-25-2015, 12:26 AM
RE: Using omnitool. - by Hypercube - 11-25-2015, 12:48 AM
RE: Using omnitool. - by Romulator - 11-25-2015, 01:26 AM
RE: Using omnitool. - by Hypercube - 11-25-2015, 02:18 AM
RE: Using omnitool. - by Hypercube - 11-26-2015, 02:19 AM
RE: Using omnitool. - by Hypercube - 11-26-2015, 04:40 AM
RE: Using omnitool. - by Abion47 - 11-26-2015, 04:38 PM
RE: Using omnitool. - by Hypercube - 11-26-2015, 08:18 PM



Users browsing this thread: 1 Guest(s)