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SOMA Third Person Camera Control
Abion47 Offline
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Posts: 369
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Joined: Oct 2015
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#9
RE: SOMA Third Person Camera Control

(12-14-2015, 07:47 AM)Myster Stranger Wrote: Interesting approach, I assume the monsters all try chasing the camera, so you may require extensive rescripting of the behavioral AI, but I am loving the idea of making third person Soma mods... considering the death animations provided by the old Penumbra assets, you could conceivably play as a monster hunting other creatures down, circumventing the AI issue entirely... would you mind posting your code when your done? This is kind of awesome, Big Grin

I've actually since come up with an approach that treats the character as the player, and as such has the monsters chasing it instead of the camera, letting you use any of the existing AI types. That being said, the existing AI types were designed for first-person in mind, so I can't say whether they would require rescripting anyway.
(This post was last modified: 12-14-2015, 08:11 AM by Abion47.)
12-14-2015, 08:11 AM
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Messages In This Thread
SOMA Third Person Camera Control - by Abion47 - 11-30-2015, 05:58 AM
RE: SOMA Third Person Camera Control - by Abion47 - 11-30-2015, 10:50 AM
RE: SOMA Third Person Camera Control - by Kanthos - 11-30-2015, 02:35 PM
RE: SOMA Third Person Camera Control - by Abion47 - 12-05-2015, 06:20 AM
RE: SOMA Third Person Camera Control - by Abion47 - 12-14-2015, 08:11 AM



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