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Changing tastes
CarnivorousJelly Offline
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#8
RE: Changing tastes

I find the issue with open-worlds is they have trouble creating that same sense of urgency in their narrative. Take Skyrim for example: you're supposed to be fighting off some kind of dragon apocalypse, but there's no consequence for spending 100 hours in the starting town stealing some old man's breadsticks. It's hard to feel immersed in the story (the part that we are actually interest).

[Image: quote_by_rueppells_fox-d9ciupp.png]
(This post was last modified: 01-26-2016, 04:48 AM by CarnivorousJelly.)
01-25-2016, 09:31 PM
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Messages In This Thread
Changing tastes - by MrSteve - 01-21-2016, 05:46 PM
RE: Changing tastes - by Yuhaney - 01-21-2016, 06:35 PM
RE: Changing tastes - by Froge - 01-21-2016, 07:56 PM
RE: Changing tastes - by GrAVit - 01-21-2016, 09:09 PM
RE: Changing tastes - by CarnivorousJelly - 01-24-2016, 03:16 AM
RE: Changing tastes - by GrAVit - 01-24-2016, 05:08 AM
RE: Changing tastes - by MrSteve - 01-25-2016, 03:36 PM
RE: Changing tastes - by CarnivorousJelly - 01-25-2016, 09:31 PM



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