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Modding the lighting and specular as in idtech
Abion47 Offline
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Posts: 369
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#3
RE: Modding the lighting and specular as in idtech

Like DocPoo said, HPL3 may have C++-like syntax but it is actually a language called AngelScript. You don't have access to any of the C++ deeper capabilities, and in fact, you don't even have access to any functions outside of what is declared in the hps_api.hps file (or in other script files that also ultimately point back to that one file).

That being said, maybe this isn't what you were asking. Was there a particular effect or feature in the Doom engine that you were interested in replicating?
(This post was last modified: 01-31-2016, 01:32 PM by Abion47.)
01-31-2016, 01:32 PM
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RE: Modding the lighting and specular as in idtech - by Abion47 - 01-31-2016, 01:32 PM



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