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Modding the lighting and specular as in idtech
Radiance Offline
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Posts: 319
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#4
RE: Modding the lighting and specular as in idtech

(01-31-2016, 01:32 PM)Abion47 Wrote: You don't have access to any of the C++ deeper capabilities, and in fact, you don't even have access to any functions outside of what is declared in the hps_api.hps file (or in other script files that also ultimately point back to that one file).

Why there isn't access of the C++ deeper capabilities?
Quote:That being said, maybe this isn't what you were asking. Was there a particular effect or feature in the Doom engine that you were interested in replicating?

Only specular bump map and lighting rendering.

What about particle system ?
(This post was last modified: 01-31-2016, 02:08 PM by Radiance.)
01-31-2016, 02:04 PM
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RE: Modding the lighting and specular as in idtech - by Radiance - 01-31-2016, 02:04 PM



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