PerfectBlue
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Worst Level Design in the game- the Choir room
The overall quality of the "levels" within Amnesia is very solid; however, I found the choir room to be the exception.
The level is very bland, and to large (space wise) with a red hue and dust that obscures vision. This not only makes it look uninteresting from a aesthetic point of view, but it also fails as a level in function because it does not utilize the interplay between light and dark the way other levels execute perfectly e.g. the dungeon, or storage.
Having to navigate from one room to another to pick up the shards feels more like a chore, since there is so much space to traverse, with an occasional encounter with a brute mixed in. One plus to this area though is the iron maiden room, that was very well done.
The game is fantastic, don't get me wrong I just figured id offer my 2 cents so that Frictional Games could get some constructive criticism. Anyone share these sentiments?
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09-10-2010, 04:44 PM |
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