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Worst Level Design in the game- the Choir room
PerfectBlue Offline
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RE: Worst Level Design in the game- the Choir room

(09-10-2010, 05:41 PM)VALIS Wrote: I agree that the section is quite uninteresting. Although it was definitely scary in its own right combined with the fog and brute that you have to sneak around by crouching.


Still scary, possible. If they were trying to force interaction with a Brute, I think a far less spacious, perhaps even claustrophobic area would have been order. In doing so, the player would be forced to remain within close proximity to the brute and tread lightly/throw objects to distract it etc. That would have made for a far more engaging game play experience. For me, that would keep me on the edge of my seat.

Anyone else agree?

[Image: ramona_victory.gif]
09-10-2010, 05:46 PM
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RE: Worst Level Design in the game- the Choir room - by PerfectBlue - 09-10-2010, 05:46 PM



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