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Custom Static Objetcs to big
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#7
RE: Custom Static Objetcs to big

I thought you meant the models were 100 times larger than they should be (in-game size), because that happened to many AMFP models. Deleting and regenerating the mesh would fix it.

So you mean the file size is too large? This would be either the textures or the poly-count. The textures are easily downscaled, but the polygons take a bit more work to reduce. It could also mess up UV mapping of the texture.

I haven't looked at the files yet, mostly because it would take more time than I feel is needed to construct a reply.

(This post was last modified: 03-16-2016, 08:57 PM by Mudbill.)
03-16-2016, 08:56 PM
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Messages In This Thread
Custom Static Objetcs to big - by User01 - 03-15-2016, 07:25 PM
RE: Custom Static Objetcs to big - by Mudbill - 03-16-2016, 12:31 PM
RE: Custom Static Objetcs to big - by User01 - 03-16-2016, 03:12 PM
RE: Custom Static Objetcs to big - by Spelos - 03-16-2016, 04:55 PM
RE: Custom Static Objetcs to big - by User01 - 03-16-2016, 05:00 PM
RE: Custom Static Objetcs to big - by Kurton - 03-16-2016, 07:35 PM
RE: Custom Static Objetcs to big - by User01 - 03-17-2016, 11:19 AM
RE: Custom Static Objetcs to big - by Mudbill - 03-16-2016, 08:56 PM
RE: Custom Static Objetcs to big - by Mudbill - 03-17-2016, 11:44 PM
RE: Custom Static Objetcs to big - by User01 - 03-18-2016, 10:10 AM



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