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Atmosphere and setting: Penumbra and Amnesia
OO Agent Offline
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Atmosphere and setting: Penumbra and Amnesia

I just finished the game, and i would just like to say thank you and congratulations to Frictional for making another astounding and scary-as-hell experience.

I was curious to see what people thought in the change of setting. Penumbra is more modern in its setting, objects, and atmosphere. You have an infinite light source (glow stick) and flashlight. Less enemies, slightly brighter setting. Communicating with players with faceless voices over the radio, also with Clerence in Black Plague (who i liked, seems like not many did).

Whereas a game like Amnesia: castle, very limited light sources and oil, unknown sounds in the distance and nearby, footsteps, fleshy-growing tissue, frequent and sometimes random monster encounters. Your only means of communication with the player are through memories and flashbacks (both games have notes/journals). Also with the addition of the Sanity status, which obscures your vision.

Amnesia without a doubt takes the cake for most tense and suspenseful atmosphere of all time IMO. There is NO game that has ever frightened me so much or made hesitate to carry onward, and i've played quite a few horror games.

Would people like to see a future game more along the lines of Penumbras setting, with scares and atmosphere building similar to Amnesia and the inclusion of a type Sanity status? I would. I loved the setting of both Penumbra and Amnesia. But theres something I find almost nostalgic about Penumbra's setting.

So what's next for Frictional Games? Do you think they should stick to older, castle environments, or a more modern setting? Maybe even a game based on outdoor environments?
09-11-2010, 08:58 AM
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Atmosphere and setting: Penumbra and Amnesia - by OO Agent - 09-11-2010, 08:58 AM



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