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Procedural Generation (Voxels)
Abion47 Offline
Senior Member

Posts: 369
Threads: 22
Joined: Oct 2015
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#3
RE: Procedural Generation (Voxels)

I used a 2D Perlin Noise function to generate the height of each column of voxels, then used the voxel data to generate the faces. Each voxel face is a separate entity. I had a plan to make it a bit more efficient by creating 9 entities to represent all the possible combinations of visible faces, but that gets a bit more complex than is strictly necessary for a simple demonstration. Tongue

My preferred method would've been to generate it on a mesh level, but I haven't figured out if that is possible yet.
04-16-2016, 11:55 AM
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Messages In This Thread
Procedural Generation (Voxels) - by Abion47 - 04-16-2016, 09:12 AM
RE: Procedural Generation (Voxels) - by Radiance - 04-16-2016, 11:45 AM
RE: Procedural Generation (Voxels) - by Abion47 - 04-16-2016, 11:55 AM
RE: Procedural Generation (Voxels) - by Radiance - 04-16-2016, 11:35 PM
RE: Procedural Generation (Voxels) - by Abion47 - 04-17-2016, 08:36 AM
RE: Procedural Generation (Voxels) - by pachi - 04-17-2016, 07:28 PM



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