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How to make a sound file directional
serbusfish Offline
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Joined: Aug 2012
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#1
How to make a sound file directional

I was wondering which line/s in the .snt file dictates whether a sound can be heard anywhere in the map or just when you are close to the script area its playing from? I am trying to put an owl sound into my map and it keeps playing as if its right on top of you. Here is the snt file contents:

Quote:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="owl1" />
</Main>
</SOUNDS>
<PROPERTIES Volume="0.2" MinDistance="1" MaxDistance="10" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="False" Blockable="False" BlockVolumeMul="0.2" Priority="0" />
</SOUNDENTITY>

04-25-2016, 02:01 PM
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How to make a sound file directional - by serbusfish - 04-25-2016, 02:01 PM



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