The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SOLVED: Script based on the Orb Pillars not working...
39Games Offline
Junior Member

Posts: 48
Threads: 14
Joined: Jan 2013
Reputation: 0
#1
SOLVED: Script based on the Orb Pillars not working...

G'day guys,
I've been working on a map for my custom story, which involves essentially the same situation as the Daniel ending on the final map in TDD (knocking the orb pillars over).

I have transferred the scripts over from the map to mine, and I have it working so far and I've added room for a 4th pillar.
What works is that I can knock three of the pillars over, but with the fourth one the impluse trigger doesn't seem to work, I have to push the player against it to knock it over.
And once each pillar falls down, a specific event happens, and after the fourth one, I can't quite figure out how to trigger an event...

So what I am asking here is...
How can I trigger one event after certain conditions have been met? (in this case the four pillars knocked over)
And how can I edit the script from the original TDD map to include a 4th pillar rather than three?

If you guys need my script let me know.

Cheers!

(This post was last modified: 05-02-2016, 10:03 PM by 39Games.)
04-29-2016, 06:56 AM
Find


Messages In This Thread
SOLVED: Script based on the Orb Pillars not working... - by 39Games - 04-29-2016, 06:56 AM



Users browsing this thread: 1 Guest(s)