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Script Help PlaySoundAtEntity bug
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
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#4
RE: PlaySoundAtEntity bug

So basically the sound loops, not the function?

Maybe you should call a .snt instead of .ogg and edit it to make sure Loop="False". If you don't know how, just copy another .snt file and rename/edit it.

05-12-2016, 09:20 PM
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Messages In This Thread
PlaySoundAtEntity bug - by goodcap - 05-11-2016, 09:34 PM
RE: PlaySoundAtEntity bug - by Daemian - 05-11-2016, 11:59 PM
RE: PlaySoundAtEntity bug - by Darkfire - 05-12-2016, 08:38 PM
RE: PlaySoundAtEntity bug - by Mudbill - 05-12-2016, 09:20 PM
RE: PlaySoundAtEntity bug - by Spelos - 05-14-2016, 07:39 AM



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