SPOILERS -- things that change on the maps
We've had a comprehensive list of notes and story/dialog details, but (at least I don't think), a list of small details that change in the map when you do things. Amnesia had plenty of stuff, mostly depending on your sanity, a ton of small things that were different, in SOMA I didn't find so many, so here's what I found so far:
In Theta Entrance, there is a locked door between the two scan/lab rooms. After you're done with Wan, the door will be slightly opened.
In Theta Maintenance, some of the people attached to the walls speak. I thought it was some kind of telepathic thing because of the strange echo effect, but you can see their mouths move when they speak. Mostly saying random things about the dreams they are having.
Still to check: In Omicron, before powering up the station, there are two bots laying on the sea bed. You can throw them into the abyss, but I didn't check yet whether they reappear once you turn on the power.
In the entrance of Omicron there is a headless diver sitting with his back against a wall, just lined up within a beam of light.
A bit later on, I think after lifting the lockdown, or acquiring all the items, the body will move and be hunched over the dressing bench.
Also in Omicron, there is as WAU-ized victim in an orange suit on the floor, later on he disappears.
A bit unrelated but some fun things you can do:
- If you use debug to teleport yourself, you can teleport yourself inside Lambda from the ocean. Lambda will then be submerged underwater. You can open the pressure door from inside and enter/exit as you please without the omnitool. Everything else seems to work like normal, the computers don't mind being underwater. All the props etc. will have underwater effects and all sound effects will also sound underwater. Some dialog though sounds like he's not underwater.
You can also do the opposite to explore the ocean without any water, although some rocks and floors are invisible, and the algea will still act like they're in water, and the bots will still float in the air, the hungry submarine will still be there and attack you but you won't see him. You can do the same outside Omicron, probably Delta aswell, wherever there is an inside and outside section on a single map.
And some things in SOMA I didn't understand, but they weren't really worth making a new topic:
- Catherine's a pure robot, something she says makes people go insane, it's remarkable she hasn't lost her sanity. She never recounts her experiences waking up as a mockingbird, what has she been doing all this time anyway? Supposedly working on the ark, but when you get here she has no clue, she needs you to get to the computer and find where it is, she could have done that herself while she was still mobile in her robot form.
- There seems to be a consensus that the WAU exploded people's heads to prevent them from going to Alpha. But I didn't really find any notes suggesting that.
I find many notes saying people have headaches, and they think it's because WAU is causing a lot of stress trying to revive Ross. Also Catherine mentions the WAU isn't a persona that is able to think, and therefor wouldn't be able to act on revenge/defense, it's just algorithms. So my thinking is still that all the heads just exploded due to the extreme energy to revive Ross.
- Simon has Catherine's cortex chip plugged into the omnitool, he could remove it and plug it into any mobile robot, like the one at Delta, or the submarine helper on the table at Omicron, without making a "duplicate" of her, that would allow her to help out when she doesn't need to control fascility systems, a bulky robot would've been almost impervious to the fleshy Akers and proxies. She could've tried to get Simon to plug her into the Dunbat before activating it, to replace the other insane personality in it.
- Seems Ross is invisible inside his cage, and seems to teleport due to the high EMP and it messes up your vision. Same with discohead supposedly. But when he teleports, it doesn't affect anything else, like the audio recordings, or movement of props doesn't skip in time. He also constantly teleports behind you while you run normally and things are breaking at normal pace.
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