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Worst Level Design in the game- the Choir room
Tanshaydar Offline
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#26
RE: Worst Level Design in the game- the Choir room

(09-12-2010, 04:18 AM)LeftySwin Wrote: It's a real pain when you missed a piece and have to go back and get it. A possible solution to this problem would be to have the items on the way to your destination, so that you wouldn't have to go 'way out of the way' just to get a piece of orb.

I just followed Brute. He was my guide and I didn't miss any.

09-12-2010, 09:41 AM
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RE: Worst Level Design in the game- the Choir room - by Tanshaydar - 09-12-2010, 09:41 AM



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