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[Dev Tool] Simple Text Message Module
Hypercube Offline
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Posts: 124
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Joined: Sep 2015
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#2
RE: [Dev Tool] Simple Text Message Module

(03-10-2016, 01:48 AM)Abion47 Wrote: Installing the script into your mod is simple - just take the "script" folder from the mod package and copy it into the root folder of your mod, then make sure you add the line "<Directory Path="/script" AddSubDirs="true" />" to your mod's resources.cfg file (if you haven't already).

You will also need to add a new file inside your config folder called "Modules.cfg", then paste this text into that file.
I'm having a little trouble installing it or something, maybe it's a script error but I'm not sure. I put your script folder into my mod folder and added the Modules file into the config folder, but the script still won't work. Everything pops up in the script just fine, but the text won't display on the screen for some reason.

This is all I typed in:

void GlimpseEnd(const tString& in asEntityName)
{
SetMessage("What the hell was that?!");
Entity_SetActive("monster_glimpse_1",false);
}
(This post was last modified: 05-22-2016, 07:20 PM by Hypercube.)
05-22-2016, 07:20 PM
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RE: [Dev Tool] Simple Text Message Module - by Hypercube - 05-22-2016, 07:20 PM



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