Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Unexpected end of file
Xallikk Offline
Junior Member

Posts: 35
Threads: 7
Joined: Jun 2016
Reputation: 0
#7
RE: Unexpected end of file

K here is the update script, now it's (14,1) Unexpected token {, and (47,2) Unexpected end of file

void OnStart()
{
AddTimer("scare", 3, "TimerPlayerReact");
AddTimer("breath", 4.5, "TimerPlayerReact");
AddTimer("breath", 6.5, "TimerPlayerReact");
AddTimer("saw3", 12, "TimerTorture");
AddTimer("saw_voice3", 11, "TimerTorture");
AddEntityCollideCallback("Player", "kista1", "kista1", true, 1);
SetEntityCollideCallback("Player", "scr_rockfall", "rockfall_1", true, 1);
}

void CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS)
{
CreateParticleSystemAtEntity("rocksmoke1", "ps_impact_dust_high.ps", "rocksmoke_1", false);
CreateParticleSystemAtEntity("rocksmoke2", "ps_impact_dust_high.ps", "rocksmoke_2", false);
CreateParticleSystemAtEntity("rocksmoke3", "ps_impact_dust_high.ps", "rocksmoke_3", false);
CreateParticleSystemAtEntity("rocksmoke4", "ps_impact_dust_high.ps", "rocksmoke_4", false);
CreateParticleSystemAtEntity("rocksmoke5", "ps_impact_dust_high.ps", "rocksmoke_5", false);
CreateParticleSystemAtEntity("rocksmoke6", "ps_impact_dust_high.ps", "rocksmoke_6", false);
CreateParticleSystemAtEntity("rocksmoke7", "ps_impact_dust_high.ps", "rocksmoke_7", false);
}

void rockfall_1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("CaveIn", true);
PlayEntityAtEntity("cavein", "explosion_rock_large.snt", "Player", 0.01f, false);
}
void kista1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("maidenopen", true);
SetEntityActive("maidenclosed", false);
CreateParticleSystemEntity("", "ps_iron_maiden_event_smoke.ps", "ScriptArea_1, false);
PlaySoundAtEntity("maidenopen", "24_iron_maiden", "maidenopen", 0, false);
StartScreenShake(0.3, 0.3, 0, 0.3);
AddPlayerSanity(-10);
}

void TimerPlayerReact(string &in asTimer)
{
PlayGuiSound("react_" + asTimer, 0.6);
}

void TimerTorture(string &in asTimer)
{
PlayGuiSound("23_" + asTimer, 0.6);
}

The ones at the front always die first...
(This post was last modified: 06-08-2016, 01:50 AM by Xallikk.)
06-08-2016, 01:50 AM
Find


Messages In This Thread
Unexpected end of file - by Xallikk - 06-07-2016, 02:02 AM
RE: Unexpected end of file - by Daemian - 06-07-2016, 06:34 AM
RE: Unexpected end of file - by Romulator - 06-07-2016, 08:08 AM
RE: Unexpected end of file - by 7heDubz - 06-07-2016, 06:47 AM
RE: Unexpected end of file - by Xallikk - 06-07-2016, 09:23 PM
RE: Unexpected end of file - by Mudbill - 06-07-2016, 10:48 PM
RE: Unexpected end of file - by Xallikk - 06-08-2016, 01:50 AM
RE: Unexpected end of file - by Daemian - 06-08-2016, 02:08 AM
RE: Unexpected end of file - by Mudbill - 06-08-2016, 02:44 AM
RE: Unexpected end of file - by Xallikk - 06-08-2016, 03:48 AM



Users browsing this thread: 1 Guest(s)