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Script Help "Is it possible to script X..." [Solved]
Mudbill Offline
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#2
RE: "Is it possible to script X..." question

I'm sorry to hear about your past experience on here. I'm 99% sure it was by mistake.

It might be a bit advanced to answer your question, but here's my 2 cents:
Personally I've had issues with the animation argument for the node script. I don't think I've ever gotten it to work, but then again I haven't tried it much. But looking away from that, perhaps it would work better to create a custom monster entity for this scene.

Open the grunt entity in the model editor and edit some of the values, like for example the default walk speed, and replace the walk animation with the run animation. I haven't done this myself but I imagine it shouldn't be too difficult. Experiment with it and see if you can figure something out.

Remember to save it as a different entity from the original grunt, like for example servant_grunt_run.ent.

07-13-2016, 09:49 PM
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RE: "Is it possible to script X..." question - by Mudbill - 07-13-2016, 09:49 PM



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