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Script Help "Is it possible to script X..." [Solved]
Neelke Offline
Senior Member

Posts: 668
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Joined: Apr 2013
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#3
RE: "Is it possible to script X..." question

I've managed to do it in my own mod (The Fugitive 3 if you're interested). The string& asAnimation input defines what animation you want the enemy to perform once that node is reached, so setting what animation to play through scripting in this case isn't going to work.

You have to do as Mudbill mentioned here, set its walk animation and speeds to what the run animation has instead and save it as a new entity.

Derp.
07-13-2016, 10:36 PM
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RE: "Is it possible to script X..." question - by Neelke - 07-13-2016, 10:36 PM



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