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Script Help Some questions regarding modding
Spelos Away
Banned

Posts: 231
Threads: 19
Joined: Sep 2014
#5
RE: Some questions regarding modding

Hey brunoalysson,
I'm actually really glad you want to create mods for this amazing game.
As to answer your question...

Most of the limitations can be avoided all-together with a good Level Design.
What I mean by that is, sure, you cannot check if the player is crouching. But you sure as hell can A) Make him crouch and B) Prevent him from crouching. Now depending on what is your goal, I'm sure you can achieve it using those.

Yes, a lot is hardcoded into the game. That, however, doesn't mean you have to use it, or use it in the intended way. For example, if something is supposed to be a door, there is no reason you cannot make it an open-able laptop (like MudBill).

And finally, I don't want to boast, but here's what I achieved in Amnesia:
- Human NPCs with walking animations and dialog
- Re-Programmable rail-machine (tech demo download)
- Time handling, day of the weeks, months and years... Basically, time.

If you actually get into making something, you'll get a sense of what is and what isn't possible.

I wish you luck... It is people like you who keep the community going. And I won't be here for long. (not to say I'm keeping anything going xD)
07-26-2016, 08:14 AM
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Messages In This Thread
RE: Some questions regarding modding - by Mudbill - 07-26-2016, 01:38 AM
RE: Some questions regarding modding - by 7heDubz - 07-26-2016, 03:11 AM
RE: Some questions regarding modding - by Spelos - 07-26-2016, 08:14 AM
RE: Some questions regarding modding - by Mudbill - 07-27-2016, 09:25 AM
RE: Some questions regarding modding - by Spelos - 07-29-2016, 03:34 PM
RE: Some questions regarding modding - by Spelos - 07-31-2016, 06:23 AM



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