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Adventurous/action/RPG aspect of the game
cantremember Offline
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Posts: 268
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Joined: Aug 2011
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#2
RE: Adventurous/action/RPG aspect of the game

I agree the puzzles were very easy. Fixing the elevator with Maurice hunting you was the only one worth mentioning IMO, and collecting the ingredients in Omicron reminded me of the item-collecting in Amnesia.

All the others were a brief clicking on a panel in the correct order.
(This post was last modified: 07-27-2016, 11:46 AM by cantremember.)
07-27-2016, 11:44 AM
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RE: Adventurous/action/RPG aspect of the game - by cantremember - 07-27-2016, 11:44 AM



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