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Thanks
Jambe Offline
Junior Member

Posts: 1
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Joined: Sep 2010
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#1
Thanks

This is one of the most enjoyable games of the year. It's even more impressive considering the size of your team.

I don't have big criticisms. The voicing is off at times but it's understandable. A few item hunt puzzles took a bit of doing to complete and seemed to break the flow of the game, replacing nervous urgency with frustration. But I realize that's a byproduct of item-based puzzles in general, and I can't think of a way to improve on what's there short of simplifying puzzles with more overt object placement, which could remove a lot of tension.

The ambiance of this thing is extraordinary! It's beautifully done and seems like a labor of love. I was thoroughly unnerved the whole time and was frightened a good bit, too.

Also, kudos for releasing a complete, polished game. I played through without encountering glaring bugs or defects. It seems a sad reflection on the state of the industry that I feel compelled to congratulate you on a solid release client, but nonetheless, thanks for your attention to detail. It was refreshing not to need a half-dozen patches!
09-13-2010, 07:43 PM
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Messages In This Thread
Thanks - by Jambe - 09-13-2010, 07:43 PM
RE: Thanks - by Crabski - 09-14-2010, 07:32 AM
RE: Thanks - by Quakeman224 - 09-14-2010, 08:36 PM



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