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Can not start my conversion mod
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#6
RE: Can not start my conversion mod

Ok, first off, is your resources.cfg file located in your config folder or not? The path specifies not, but the template has it in /config. Make sure that's correct. (Speaking of that file, did you remember to edit it?)

Otherwise, there are some entries you do not add your own mod's folder to, because you either don't have those files, or you just use the default ones because there's no need for them.

DefaultMainSettings (and the SLD2 one I posted) should be default, unless you of course copied those files to your own mod (but there's not much use in doing so).
Same thing with DefaultUserKeys + SLD2. Keep it default.

Also, yes, the base languages and stuff should also be left alone. It only specifies the name of the file, not the path. The path is done by BaseLanguageFolder, so basically you have the path doubled up. Just set the DefaultBaseLanguage and DefaultGameLanguage to only be the file name.

That should be it. Here's the edit:
Spoiler below!
PHP Code: (Select All)
<ConfigFiles 
    Resources 
"FinalRevelations/config/resources.cfg" //remove config if you don't use that
    
Materials "materials.cfg" //unless you have your own materials, use default
    
    
Game "FinalRevelations/config/game.cfg" 
    
Menu "FinalRevelations/config/menu.cfg"
    
PreMenu "FinalRevelations/config/pre_menu.cfg"
    
Demo "config/demo.cfg"
    
    
DefaultMainSettings "config/default_main_settings.cfg"
    
DefaultMainSettingsSDL2 "config/default_main_settings_sdl2.cfg"

    
DefaultMainSettingsLow "launcher/default_main_settings_low.cfg"
    
DefaultMainSettingsMedium "launcher/default_main_settings_medium.cfg"
    
DefaultMainSettingsHigh "launcher/default_main_settings_high.cfg"

    
DefaultUserSettings "config/default_user_settings.cfg"
    
DefaultUserKeys        "config/default_user_keys.cfg"
    
DefaultUserKeysSDL2    "config/default_user_keys_sdl2.cfg"
    
    
DefaultBaseLanguage "base_english.lang"
    
DefaultGameLanguage "english.lang"
/>

<
Directories  
    MainSaveFolder 
"FinalRevelations"
    
    
BaseLanguageFolder "FinalRevelations/config/"        
    
GameLanguageFolder "FinalRevelations/config/lang_main/"
    
    
CustomStoryPath "custom_stories"
/>

<
Variables
    GameName 
"FinalRevelations"
/>

<
StartMap 
    File 
"LaIntro.map" 
    
Folder "FinalRevelations/maps/" 
    
Pos "PlayerStartArea_1" 
/> 


If it crashes, check the log file at Documents\Amnesia\FinalRevelations\hpl.log

(This post was last modified: 07-31-2016, 04:14 PM by Mudbill.)
07-31-2016, 04:10 PM
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Messages In This Thread
Can not start my conversion mod - by Krusti - 07-31-2016, 11:23 AM
RE: Can not start my conversion mod - by Mudbill - 07-31-2016, 12:15 PM
RE: Can not start my conversion mod - by Krusti - 07-31-2016, 01:14 PM
RE: Can not start my conversion mod - by Mudbill - 07-31-2016, 02:49 PM
RE: Can not start my conversion mod - by Krusti - 07-31-2016, 03:18 PM
RE: Can not start my conversion mod - by Mudbill - 07-31-2016, 04:10 PM
RE: Can not start my conversion mod - by Krusti - 07-31-2016, 06:34 PM
RE: Can not start my conversion mod - by Mudbill - 07-31-2016, 07:24 PM
RE: Can not start my conversion mod - by Krusti - 07-31-2016, 08:35 PM
RE: Can not start my conversion mod - by Mudbill - 07-31-2016, 10:21 PM
RE: Can not start my conversion mod - by Krusti - 07-31-2016, 11:24 PM
RE: Can not start my conversion mod - by Mudbill - 07-31-2016, 11:29 PM
RE: Can not start my conversion mod - by Krusti - 08-01-2016, 12:50 AM
RE: Can not start my conversion mod - by Mudbill - 08-01-2016, 08:09 AM
RE: Can not start my conversion mod - by Mudbill - 08-01-2016, 09:29 AM



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