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Level Design Basics
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#4
RE: Level Design Basics

(08-17-2016, 08:02 PM)brus Wrote: What about if you model the whole level in 3d software and then import it in engine?
Would that work?
So no procedural or by-block design.

Then you end up with something like this. (Good job Statyk)




Discord: Romulator#0001
[Image: 3f6f01a904.png]
08-17-2016, 08:36 PM
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Messages In This Thread
Level Design Basics - by Spelos - 01-18-2016, 02:50 PM
RE: Level Design Basics - by DanielRand47 - 08-17-2016, 04:19 AM
RE: Level Design Basics - by Radiance - 08-17-2016, 08:02 PM
RE: Level Design Basics - by Romulator - 08-17-2016, 08:36 PM
RE: Level Design Basics - by Spelos - 08-18-2016, 06:36 AM



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