Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Poll: Which of these answers describes best how you felt about SOMA's monsters?
You do not have permission to vote in this poll.
Not scary at all and very easy to get past.
0%
0 0%
Just an annoyance.
3.93%
12 3.93%
A bit scary, but mostly annoying.
19.34%
59 19.34%
A bit scary and interesting to encounter
23.93%
73 23.93%
Very scary, but also a bit annoying
32.46%
99 32.46%
Very scary and interesting to encounter.
20.33%
62 20.33%
Total 305 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Poll Regarding SOMA's Monsters
WarGod45 Offline
Junior Member

Posts: 13
Threads: 0
Joined: Oct 2016
Reputation: 0
RE: Official Poll Regarding SOMA's Monsters

(09-12-2016, 04:39 PM)CrashHeadroom Wrote: More monsters would be a good thing imo and a reason to run from them. Many of you may not agree with this but I think another look at the old combat system from Overture might be a good idea. I had some interesting thoughts while dealing with Akers (also while working on my music) and I think a shove/thump system would have been good.

Take Akers dialogue for example. A few of you have found it silly, HOWEVER...redo the voice to be something that the player would pay attention to, construct a philisophical fight/chase scene with Akers rambling off his dialogue at you while running away/hitting him/shoving him, eventually leading to being corned and fighting him back.

Also, why were the patchwork enemies cut? Was it due play testers wanting a bit of a break after dealing with Theta?

Agree with this, the combat system from Overture was better.Big Grin
10-11-2016, 11:08 AM
Find


Messages In This Thread
RE: Poll Regarding SOMA's Monsters - by Vale - 10-05-2015, 06:46 PM
RE: Official Poll Regarding SOMA's Monsters - by WarGod45 - 10-11-2016, 11:08 AM



Users browsing this thread: 7 Guest(s)